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3D graphics programming in Java, Part 1: Java 3D Java 3D is near final release and has already created quite a stir in the Java graphics community.
3D graphics programming in Java: Part 2, Advanced Java 3D Last month, Bill introduced you to the basic concepts of Java 3D programming. This month, he delves deeper into the API, performance optimizations, reuse of 3D content, and interoperability with VRML.
3D graphics programming in Java, Part 3: OpenGL The Magician Java-OpenGL binding, front-runner in the cross-platform Java binding-for-OpenGL standardization race, recently has been withdrawn from the market

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