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How to drag and drop with Java 2, Part 1
Drag and drop (D&D) is an intuitive GUI gesture used for transferring data from one GUI component to another. This article explores the D&D classes introduced in the Java 2 platform (formerly JDK 1.2). To demonstrate the transfer of textual data locally (within a single Java virtual machine) and remotely (to other JVMs or native programs), seasoned Java instructor Gene De Lisa shows you how to subclass a Swing (JFC) component.
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How to drag and drop with Java 2, Part 2
Drag and drop (D&D) is an intuitive GUI gesture used for transferring data from one GUI component to another. This second article in the drag and drop series explores how you can transfer data besides text and discusses the issues involved with developing a library of D&D-enabled project Swing components
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Drag and Drop Enhancements for JavaTM 2 SDK, Standard Edition, v 1.3
Drag and Drop is a direct manipulation gesture found in many Graphical User Interface systems that provides a mechanism to transfer information between two entities logically associated with presentation elements in the GUI. Normally driven by a physical gesture of a human user using an appropriate input device, Drag and Drop provides both a mechanism to enable continuous feedback regarding the possible outcome of any subsequent data transfer to the user during navigation over the presentation elements in the GUI, and the facilities to provide for any subsequent data negotiation and transfer.
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Java Tip 97: Add drag and drop to your JTrees
Among other features, Java 2 has provided Java programmers with the ability to build drag and drop into their GUI components.
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Drag and Drop with Swing
This article focuses on drag and drop fundamentals. It is Part 1 of a two-part article on drag and drop with Swing. The second article will discuss Swing-specific considerations, including drag and drop between Swing components and native applications.
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